How to Get Babies for Player Owned Farm Rs3
This is a quick reference page for the thespian-owned farm with various information tables and not all the additional text effectually them.
Growth stages and breeding rates [edit | edit source]
Animal | Time per phase | Breeding info | ||||||||
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Egg to babe | Baby to boyish | Adolescent to adult | Adult to elderberry | Total time to elder | Breeding rate | Success rate | Boilerplate rate | |||
Rabbits | N/A | 12 minutes | 21 minutes | 27 minutes | 60 minutes (1h) | 5 minutes | 40% | 12m | ||
Chickens | 25 minutes | 37.5 minutes | 75 minutes | 112.v minutes | 250 minutes (4h 10m) | fifty minutes | 45% | 1h 57m | ||
Chinchompas | N/A | 504 minutes (8h 24m) | 882 minutes (14h 42m) | 1134 minutes (18h 54m) | 2520 minutes (42h) | 150 minutes (2h 30m) | lx% | 4h 42m | ||
Sheep | Due north/A | 24 minutes | 42 minutes | 54 minutes | 120 minutes (2h) | 100 minutes (1h 40m) | 45% | 3h 55m | ||
Spiders | 150 minutes (2h 30m) | 225 minutes (3h 45m) | 450 minutes (7h 30m) | 675 minutes (11h 15m) | 1500 minutes (25h) | 180 minutes (3h) | l% | 6h 33m | ||
Zygomites | North/A | 1008 minutes (16h 48m) | 1764 minutes (29h 24m) | 2268 minutes (37h 48m) | 5040 minutes (84h) | 500 minutes (8h 20m) | seventy% | 13h 20m | ||
Cows | Northward/A | 72 minutes (1h 12m) | 126 minutes (2h 6m) | 162 minutes (2h 42m) | 360 minutes (6h) | 300 minutes (5h) | 70% | 8h | ||
Yaks | Due north/A | 806 minutes (13h 26m) | 1442 minutes (24h 2m) | 1784 minutes (29h 44m) | 4032 minutes (67h 12m) | 400 minutes (6h 40m) | 60% | 12h 32m | ||
Dragons | 1008 minutes (16h 48m) | 1512 minutes (25h 12m) | 3024 minutes (50h 24m) | 4536 minutes (75h 36m) | 10080 minutes (168h = i calendar week) | 1000 minutes (16h 40m) | eighty% | 22h 32m |
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Selling [edit | edit source]
- Last updated on nineteen:24:37, 28 February 2022 (UTC). Click here to purge.
Buyer | Concluding spawned (agone) | Next spawn |
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Pocket-size | February 28 2022 00:00 UTC | March 01 2022 00:00 UTC |
Medium | February 28 2022 00:00 UTC | March 02 2022 00:00 UTC |
Large | February 27 2022 00:00 UTC | March 02 2022 00:00 UTC |
Selling quantity:
- Small - 12 every day
- Medium - 8 every two days
- Big - vi every three days
Animals | Growth stage | |||||
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Egg 10% | Babe 20% | Adolescent 100% (base value) [net gain if bought from shop] | Adult 85% | Elder 70% | ||
Small | Rabbit | N/A | 5 | 25 | 21 | eighteen |
Chicken | four | 8 | forty [15] | 34 | 28 | |
Chinchompa | North/A | 50 | 250 | 213 | 175 | |
Medium | Sheep | Northward/A | sixteen | 80 [50] | 68 | 56 |
Spider | 25 | 50 | 250 | 213 | 175 | |
Zygomite | N/A | 187 | 850 | 722 | 595 | |
Large | Cow | N/A | 34 | 170 [70] | 144 | 119 |
Yak | N/A | 187 | 750 | 638 | 525 | |
Dragon | 200 | 400 | two,000 | i,700 | 1,400 |
Gathered produce [edit | edit source]
Every time one of your animals grow, you lot can gather its produce for items and Farming experience. The feel from harvesting is non affected by Double XP Live, simply it is afflicted by bonus experience and information technology volition fill up Farming urns.
Creature | Farming experience | Produce | |||||
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Egg to baby | Infant to adolescent | Boyish to adult | Adult to elderberry | Total XP to elderberry | XP/hr of growth[d 1] | ||
Rabbit | N/A | l | 87.5 | 112.5 | 250 | 250 | two Rabbit teeth[d 2] 1 Rabbit human foot (rare)[d 2] |
Rooster[d 3] | 125 | 187.5 | 375 | 562.five | 1,250 | 300 | 10 Plume |
Hen[d 3] | x Plumage i Egg | ||||||
Chinchompa | N/A | iii,000 | v,250 | 6,750 | 15,000 | 357.xiv | ten Chinchompa or Skillchompa[d 4] 2 Chinchompa residue xx,000 Coins[d 5] |
Sheep | North/A | 125 | 218.75 | 281.25 | 625 | 312.5 | 3 Wool[d half-dozen] |
Spider[d 3] | 1,000 | 1,500 | 3,000 | 4,500 | x,000 | 400 | ii Spider fangs 3 Spider silk 2 Spider venom[d 7] |
Zygomite | N/A | eight,000 | 14,000 | 18,000 | twoscore,000 | 476.19 | two Zygomite fruits 2 Mort myre mucus[d 8] two Mycelial webbing[d 9] 3 Morchella mushroom spores[d 10] |
Balderdash | N/A | 500 | 875 | 1,125 | 2,500 | 416.67 | 2 Bull horns i Cowhide |
Moo-cow | 1 Cowhide one Saucepan of milk[d 11] | ||||||
Yak | N/A | half-dozen,500 | 11,375 | fourteen,625 | 32,500 | 483.63[d 12] | 2 Yak milk[d 13] 2 Yak tufts 1 Yak hide 2 Hairs |
Dragon[d 3] | 10,000 | xv,000 | 30,000 | 45,000 | 100,000 | 595.23 | ii Dragonhide[d fourteen] |
This table does not accept animal traits or master farmer outfit bonuses into business relationship.
- ^ Each stage of growth has the same xp/hr of growth rate. Later stages of growth have longer expect times and bigger xp drops, merely the rate per hour is the same.
- ^ a b Only from rellekkan cream rabbit or piscatorian cottontail rabbit.
- ^ a b c d Animals do not give items on the first growth stage if they come up from an egg.
- ^ Chinchompa or skillchompa of the respective breed: grayness chinchompa, red chinchompa, cobalt skillchompa, viridian skillchompa, azure skillchompa, crimson skillchompa or crystal skillchompa.
- ^ Only golden chinchompa.
- ^ Wool of the respective breed: wool, black wool, summerdown wool, springsheared wool, winterwold wool or fallfaced wool.
- ^ From fever, giant, corpse, ice, and araxyte spiders.
- ^ From gloomshroom zygomites.
- ^ From zanarian and arcspore zygomites.
- ^ From zanarian zygomites.
- ^ Milk of the corresponding cow breed: milk, chocolatey milk, strawberry milk or vanilla milk.
- ^ Does not announced to strictly follow constant xp/h given values on main page. Value given for average xp/h.
- ^ Simply from female Fremennik yak.
- ^ Dragonhide of the respective coloured dragon: green dragonhide, blue dragonhide, ruddy dragonhide or blackness dragonhide.
Considerations regarding beans vs experience [edit | edit source]
The highest charge per unit of beans is obtained by selling an adolescent animate being. Should a role player decide to grow an animal further, (upwards to elderberry) for experience, the rate of experience is as follows
Animal | Experience gained (from adolescent to elder) | Beans lost | Exp/Edible bean |
---|---|---|---|
Rabbit | 400 | vii | 57.14 |
Craven | 1875 | 12 | 156.25 |
Chinchompa | 24000 | 75 | 320 |
Sheep | 1812.v | 24 | 75.52 |
Spider | 15000 | 75 | 200 |
Zygomite | 64000 | 255 | 251 |
Cow | 4000 | 51 | 78.43 |
Yak | 52000 | 225 | 231.11 |
Dragon | 150000 | 600 | 250 |
Feeding [edit | edit source]
Fauna | Food | |||||||
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Seeds | Vegetables | Fruits | Flowers | Mushrooms | Meat | Fish | Insects[notation 1] | |
Rabbits | ||||||||
Chickens | ||||||||
Chinchompas[note ii] | ||||||||
Sheep | ||||||||
Spiders | ||||||||
Zygomites | ||||||||
Cows | ||||||||
Yaks | ||||||||
Dragons |
- ^ Is only used at the Ranch Out of Time
- ^ Any items added to an empty trough in a chinchompa pen volition become variety mush, which but chinchompas consume. Notwithstanding, if a specific type of mush is present when chinchompas are added to the pen, it tin can safely be removed or topped up without becoming variety mush. The chinchompas volition eat the specific mush.
Disease [edit | edit source]
Underlined symptoms betoken that the symptom is not unique to the disease. If you get an underlined response, you should monitor a dissimilar body part.
Illness | Symptoms | |||
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Caput | Optics | Legs and feet | Tum | |
Pes-in-mouth |
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Flu |
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Curse |
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Dry olfactory organ |
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Os rattle |
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Wooting cough |
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Useful traits for breeding [edit | edit source]
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Useful traits for convenance | |||||
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Trait name | Summary | Description | Trait is available in slot | ||
i | 2 | three | |||
Radiant | Shiny +5% shiny chance | This animal is practically shining. | |||
Glistening | Shiny +3% shiny chance | This animal is more likely to produce shiny offspring. | |||
Sparkling | Shiny +2% shiny chance | There's something almost "shiny" about this animal. | |||
Skillful Convenance | Increased gamble of dissimilar breed from parent. Does non work for whatever chinchompas. Dragon offspring are of equal or higher tier e.one thousand. greenish dragons tin can produce blue, but blueish dragons cannot produce green. | This animal carries some rare breed ancestry in its genetics. | |||
Strong Genes | This brute is more likely to produce offspring of the same breed. | Increased chance of same brood equally parent. Conflicts with Good Breeding. | |||
Genetic Instability | Multi-trait++ | The unusual genetics in this animal means its offspring are more than probable to have multiple traits. | |||
Genetic Mutation | Multi-trait+ | The unusual nature of this animal means its offspring are more likely to accept multiple traits. | |||
Charmed | Happy+ Healthy+ | This animal is happier and healthier than other animals | |||
Blithesome | Happy++ | This animal is nigh always happy. | |||
Jovial | Happy+ | This animal always sees the glass as half total. | |||
Immune | Healthy++ | This brute is practically immune to affliction. | |||
Robust | Healthy+ | This animal is more resistant to illness. | |||
Studly | Breeding++ | This animal has a much higher breeding chance than other animals. | |||
Virile | Breeding+ | This fauna has a higher breeding chance than some others. | |||
Frost Breath | Shiny unlock (Dragons only) | A breeding pair of dragons with Frost Jiff and Poisonous Jiff and Shock Breath between them allows for a Royal Dragon to exist bred. Does not increment base chance for Shiny offspring. | |||
Poisonous Jiff | |||||
Stupor Breath |
Animals can accept ane to three traits on birth. There is a 0.1% chance (i/k) for players to receive rare "shiny" animals from breeding. Sparkling (+2% shiny chance Trait Slot 1/2/3), Glistening (+three% shiny chance Slot 2/iii), and Radiant (+5% shiny chance Slot iii) traits replaces the base 0.1% take a chance. All traits stack, then a perfect pair of parents would provide 10% shiny run a risk per nativity. Whatever shiny traits on the offspring also adds to the chance. An offspring with Sparkling/Glistening/Radiant on elevation of perfect parents would have a fifteen% risk of being shiny.
For Royal Dragons, since they require the three breaths on the parents equally well as the child being built-in blackness, accept an extra 5% base run a risk naturally. A perfect pair of adult or elderberry blackness dragons (Breath1/Breath2/Radiant vs Breath3/Glistening/Radiant) would have a total of eleven.v% shiny take a chance. This becomes 16.5% if the offspring is born with Sparkling/Glistening/Radiant.
Shiny animals have a different advent to regular ones when older than the baby stage; the word 'Shiny!' appears on the 4th line beneath Gender when mouse-over merely in the inventory or banking concern; not in the pen. They give +x% more than Farming experience as they are raised, and when sold to the heir-apparent, count every bit a "wildcard" for the buyers' preferred brood. 'Shiny!' animals practice not assist breed more shiny animals; they must accept one of the shiny traits in club to do and so.
You tin can boost the breeding chance by using the farming perk totems on small pens with elderberry rabbits in them. The master farmer outfit gives a improve chance of positive traits from breeding. To keep track of all the breeds yous take already nerveless, you can get to Granny's faithful companion, Sam the sheepdog, or take the breeding log book from the table and check the status at any fourth dimension.
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Source: https://runescape.wiki/w/Player-owned_farm/Quick_guide
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